
Soar is a PC Fast FPS where you weave the power of elements in a battle for the sky. Fight over the battlefield, stand above your opponents and you shall receive the blessing of the sky strengthening your power.

PRODUCING
For this project, I did team management by ensuring the communication between the members of the team and by organizing tasks for each profession.
I also did project monitoring by defining the needs of the project, by having a project follow-up document and held regular meetings each week to review the progress of the project.

STADIUM
For the environment part of SOAR, with the game designers and the other game artists, we wanted to have a delimited zone in which the players could fight.
So, we established that a stadium was the best idea.
I modeled and textured the stadium following the terms of the level design and the artistic direction established.



THE STADIUM IN GAME


HUD
I made all the UI elements for the HUD, according to the mockups made by the game designers.
The elements are made in two colors to differentiate the player one and the player two.

ALL THE ELEMENTS FOR THE HUD




















MENUS
I made all the menus in the game with the help of a game programmer to fit the artistic direction established but also the needs and the mockups of the game designers.
There is a title screen, an options menu, a character choice menu, a map selection menu...



ALL THE ELEMENTS FOR THE MENUS















COMMANDS
Because the game has a lot of features, the game designers decided to have indications with the commands to help the players.
I made all the buttons for each controller: PC, XBOX, and Playstation.



ALL THE COMMANDS













































POST MORTEM
What worked :
- good and balanced task distribution between team members
- good communication between the designers and programmers
- Great and realistic scope
What can be improve :
- communication between the artists
How to improve :
- more meetings between the artists to be sure that they are coordinated

SOFTWARE USED :




