
Hellcooker is a mobile video game in which you play as a hapless chef trapped in the lair of hungry creatures.
Your only chance of survival? Satisfy their insatiable appetite with dishes concocted from... let's say... unconventional ingredients.

PRODUCING
For this project, I did team management by organizing tasks between the members, by having project monitoring, and by ensuring that communication and deadlines was met.
So, I kept a project follow-up document and held regular meetings to review the progress of the project.

GAME MODEL
During the pre-producion phase, with the game artists and game designers, we wanted to make a game with differents phases but with a continious gameplay.
So I came up with this idea to do a game where the decor will move to the left to move to a different part of the room each time it finishes a phase.











BUTTONS
For the game, I designed the buttons for the gameplay but also for the differents menus in the game.
I made a Home Button, a Retry Button, a Next Button...
The buttons are colorful and without a lot of details to make them differents from the environnemental assets and more visible.
THE BUTTONS ON GAME



MENUS
I made all the menus in the game with the same idea of a parchment and with the very colorful buttons and elements on it to be connected with our artistic direction.


SOFTWARE USED :



